lb_lee: Miranda saying "REALITY" with airquotes. (realitylolz)
We found a book in the library, Working Like Dogs: The Service Dogs Guidebook, by Marcie Davis and Melissa Bunnell.  This book is concise, informative, and I feel it'd be helpful for anyone wanting to learn about service dogs, whether for themselves or a writing project.

Making a post for our own reference later, should we ever forget and wish to return to this title.

--Miranda

lb_lee: Miranda saying "REALITY" with airquotes. (realitylolz)
We've been doing some memory-diving through old journal and blog entries--not an uncommon thing we do, just to be sure our memory is correct and to put things in better context.

All I can say is, dear GOD I was a codependent mess back in 2007. *hides face in hands* I am so embarrassed about what I was like back then, and can only be grateful that I've gotten better over the years.  I have an identity outside of constantly acting like everyone's therapist!

At least I'm not alone.  Mac and Rogan are deeply embarrassed too.  I guess there are periods of life everyone feels ashamed of...

--Miranda
lb_lee: A happy little brain with a bandage on it, surrounded by a circle and the words LB Lee. (bitchplz)
Rogan owes you an American McGee's Alice: Madness Returns post, but the first post spurred a conversation about women and girls in games that I felt deserved its own post.

There is this absurd idea that women have never had any significant part in video games, except as eye-candy for the always-male player.  Obviously this is nonsense or they would know and worship the great names of Roberta Williams and Kim Swift, but I digress.  In light of the misconception, we're listing games where you can play (A) a female character, who (B) has her own plot arc, and (C) isn't sexualized.  Because non-sexualized female characters are not new.  In fact, they've been in games since the very beginning, games that were popular, well-designed, and critically acclaimed, and I've tired of obnoxious trolls claiming otherwise.

If you'd like any more information about any of these games, ask us; we own/ed or play/ed most of them.  Alternately, tell us more games so we can add to this list!  We haven't gamed much since 2000, so we're out of date!

The list so far, in chronological order:

  1. Below the Root (1984)

  2. hack103 (1985)

  3. Metroid (1986)

  4. King's Quest IV: The Perils of Rosella (1988)

  5. Laura Bow: The Colonel's Bequest (1989)

  6. Laura Bow: The Dagger of Amon Ra (1992)

  7. Unlimited Adventures (1993)

  8. Day of the Tentacle (1993)

  9. Realmz (1994)

  10. King's Quest VII: The Princeless Bride (1994)

  11. Exile I: Escape From the Pit (1995)

  12. Exile II: Crystal Souls (1996)

  13. Jet Moto 2 (1997)

  14. Exile III: Ruined World (1997)

  15. Blades of Exile (1997)

  16. Crash Team Racing (Coco Bandicoot) (1999)

  17. American McGee's Alice (Alice) (2000)

  18. Portal (2007)

  19. Mirror's Edge (2007)

  20. Portal 2 (2011)

  21. American McGee's Alice: Madness Returns (2011)

  22. Beyond Good an Evil (2011)


Interestingly enough, of the eleven games we ourselves knew, three are games without real villains (you race against other people, or time, or the villain's gender is unstated), four have female villains, and three have male villains. (Laura Bow, we don't know who the true villains are yet; don't spoil us!) It's not only a much more balanced gender in player, but in villain as well.

What about you?  Can you add to the list?

--Miranda
lb_lee: A pencil sketch of me drawing/writing in my sketchpad. (art)
When people say comics, there are often certain genres they think of.  Superheroes, fantasy, horror.  I've discovered that I actually have a huge enjoyment of nonfiction comics!


Miranda talks educational comics. )

For those of you who might be interested, here's a little listing of nonfiction or strongly historically influenced comics that you might enjoy.  If you have one you'd like to recommend, please tell me!


Book List )
lb_lee: A happy little brain with a bandage on it, surrounded by a circle and the words LB Lee. (splendour)
Tomorrow we are leaving the state for surgery.  We will update this LJ on our progress as often as possible, but keep in mind we will be feeling unwell and not using our arms very often.

We will also be sending out e-mails.  There will likely be some redundancy with this LJ.  If you want to be on the list of updates, please leave your e-mail address here (note this entry will be public), or in a PM to us.  We reserve the right not to add someone if we don't want to.

Thank you! :D

--Miranda
lb_lee: A happy little brain with a bandage on it, surrounded by a circle and the words LB Lee. (Default)
God, but I have missed being able to draw.  WANTING to draw.  Missed, missed, missed, missed.

First, an older doodle that was just now finished:
Gigi )Family Portrait )
So glad to have actually inked and colored something.  First time since February, I think.
lb_lee: A happy little brain with a bandage on it, surrounded by a circle and the words LB Lee. (Default)
I am sure everyone has heard what's happened at Virginia Tech by now; it's all over the news, and by tomorrow, it will most certainly have hit the papers.  For the moment, from what I've seen, there is very little information available right now; I haven't even heard a concrete number of gunmen yet.

Until today, the University of Texas, where I currently am being schooled, held the title of most people killed at a time at a university.  That was in 1966; today, the death toll has been doubled, and that only makes it all the more horrifying.  UT even now never speaks of the victims of its sniper attack by Charles Whitman.  I can only hope that Virginia Tech will give their students the memorial they deserve, and not let them be forgotten and hidden in the back boxes of their college's history, the way we have.  This is a competition of most morbid stakes.

This is a tragedy of our country--and I can only pray for more information, when they get it, and hope for what little peace and good I can.

At times like this, all other internal disputes are beyond insignificance.  It seems that in prosperity, we argue; we are rarely united but for grief.

Bless you all, and take joy in what you haven't lost, and what you haven't had torn from you.  Mourn... and take joy.
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